![]() I wholly urge you to play as much of this by yourself as possible and only look up a solution when you are completely stuck. Below are the links to each of the sources that I searched for these solutions.Īgain, this is not the intended method for this game. There are a lot of these out there, specifically on github, but none of them were 100% up to date after this game had an update, and others dropped off after a point. Making programming accessible is one of the hallmarks of the Computer Science community’s hard work.This guide is a compilation of solutions for each level of Exapunks. When the player demonstrates a successful solution, the game records how many cycles the solution took, the size of their code across all EXAs, and the number. But at the end of the line, it’s still all assembly talking to hardware. Modern programming languages stand on decades of previous development and levels of abstraction so that they can be easily used by humans. You can’t tell hardware to just ‘fetch a book’. You’ll find many comments from Computer Science students’ experiences with coding in actual Assembly. ‘Low-level’ means it’s easier right? Well, technically it’s ‘easier’ for the machine but not necessarily for humans. In layman’s terms, the way a programming language ‘devolves’ into lower-level machine language or ‘evolves’ into higher-level human-like language might be perplexing. It’s quite limited with the number of registers and logic available, but that’s half the fun of solving complex problems with it. The EXAs are programmed with a small set of instructions of their assembly-like language AXIOM. I would have liked to know how much code was needed to get to optimal cycles. ago The first solution is one line off from the record (which is also the top 1 Percentile). One of my few gripes with the interface is that it does not show the relationship between the metrics. 6 comments Best Add a Comment shuffleskye 4 yr. The opposite is also true with smaller algorithms that take up more cycles. There are algorithms that take up more space to process data at a much faster rate. This scoring is based on the space-time tradeoff concept from computer science. It’s basically competitive programming against everyone. Results are compared with the rest of the hackers in the cloud in a nice bell graph to see if you’re performing above or below the average. You need to design robust code that survives the testing phase.Īt the end of the hack your solution is scored in three metrics: process cycles, code size, and EXA activity. ![]() The game has its own built-in quality-assurance suite that tests each of your solutions against a hundred different test cases. This doesn’t mean that you are only required to solve a very specific problem. Though, the early ones are not that reactive to your EXA’s presence. The board-state of the network is the enemy that needs to be conquered. You will take on increasingly difficult puzzles for traversal, file access, messaging, and the like. They teach new instructions, concepts, and algorithms to use for the next levels. Cracking the problems in this new less-complex world gets your gears turning and rewards you with the same satisfaction.Įach hack builds up in complexity, designed to build your skillset along the way. Your little friends are called the EXA (Execution Agents). The primary task is to program your bots to hack a system and get what you want. It’s not only a manual, the articles are also written with flavor that adds to the story. For that authentic tangible experience of searching for pieces of information to complete puzzles. The final touches are the ‘zines that you are encouraged to print. Creating a trail of breadcrumbs that form a larger narrative. ![]() From emails and conversations in chat logs they build up their world. The presentation and delivery through the diegetic interface is what makes it quite engaging. It’s the type of story I have wished to make myself when I was thinking of my own hacker game. Exapunks checks off a lot of tropes in the cyberpunk genre: elite hackers, mysterious diseases, human augmentation, rogue AI, the metaverse, etc.
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